Visual poetry. Poetry comics. Visual poetry comics. Asemic abstract comics.
Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts
Sunday, July 26, 2015
Geranium Lake Properties, Three-Card Doubt, the Geoma Placard
Yost also described Three-Card Doubt as "a combination of fortune telling, soap opera, choose-your-own-adventure, origami, geometry, and Solitaire. Also can be played professionally in groups of five contestants for large amounts of material wealth."
Geranium Lake Properties, Three-Card Doubt, the Ayteb Placard
Three-Card Doubt is one of the more popular forms of kiGamnch. In desert towns near jackalope country, you can find it in packs of 36 placards, in grocery chains and convenience stores, next to the crossword and Sudoku books. Wm. Yost said of Three-Card Doubt: "Jack Loki on several occasions tried to explain the three-card form of kiGamanch to me, but it is something that takes years to understand, and even longer to master. Of course, jackalopes start learning kiGamnch when they're kits barely out of the nest. By the time they're five years old they can play intermediate level Three-Card Doubt with ease."
Geranium Lake Properties, Three-Card Doubt, the Phaal Placard
I will be posting three variations of today's GLP panel. Each one can be seen as an illustration of a placard from a kiGamnch set. If you print out each of these panels, get a pair of dice, a teetotum, a 1929 edition of the Encyclopedia Britannica, and at least thirty American nickels for wagers, you are ready to play Three-Card Doubt. Optional accessories are fingerless gloves and/or a Ouija board.
Other forms of kiGamnch are expressed in ceremonies, music, dance, several forms of literature (including comic books), diets, fashion (especially shoes), pinball machines, metallurgy, ceramics, and architecture (most often for cathedrals and bowling alleys).
Subscribe to:
Posts (Atom)